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2009/02/27
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goud nieuws:
- How to transfer files between linux machines using xfb?
I need to write a script which transfers files from one server to another using XFB protocol I googled about this and foung the below Info
- Hybrid XFB - Dolphin
Hi! How to turn on Hybrid XFB? I have lastest Dolphin build (6517), but when I try to play Eternal Darkness I have problem with purple screen I've unchecked Store XFB Copies to Texture Only but problem still exist I don't know where to find XFB settings
- What is the difference between XFB and EFB? - Dolphin
Next is XFB Our XFB emulation emulates the XFB region of main memory so that the game can use the CPU to edit it there Since XFB is more or less just a special EFB Copy and memory region, most of what I said above applies Even the settings are the same - "Store XFB Copies to Texture Only" and "Store XFB Copies to Texture and RAM"
- XFB - External Frame Buffer hack. What it does? - Dolphin
So real XFB will give you the most accurate behavior, but it also limits the output resolution to the resolution of a real console The slowdown happens because real XFB emulation copies each frame from the GPU to the main memory before sending it off to the screen, which wasn't a big deal on the GC Wii but has a noticeable performance impact on a modern PC
- XFB option not shown Flickering Screen - Dolphin
My screen flashes about once every 10 seconds regardless of what game I am playing Through research I found that the Real XFB option usually fixes this but under graphics in my Dolphin the XFB option isn't there I tried finding the ini file for my game and enabling this rule at the end: [Video_Settings] UseXFB = True UseRealXFB = True
- XFB - Dolphin
XFB stands for external framebuffer It's a static location in the GC Wii memory where a framebuffer object is stored After a game copies a framebuffer object from the efb into the xfb scaling, frame merging, conversion from RGB to YUV, and other changes are applied to the copy in the xfb to prepare it to be scanned out to the display in yuv
- How to transfer an XFB file using command BTOPUT in unix server
XFB already has a hard job matching different operating- and filesystems with optional compression and retry mechanism You want some logic what will happen when 1 transfer fails (only send second when first succeeds, shoot-and-forget, always try to send both and trust your incident management to catch the errors thrown by your monitoring, wait for async transfer for time depending on filesize
- python - Can anyone identify this encoding? - Stack Overflow
Ive had these comments back from the manufacturer "I think its a bit relative; the individual characters are expressed at UTF-8, though they could combine to represent larger UTF-16 elements, but as presented can be done really with any character set
- [UNOFFICIAL] [Howto] Using gameini settings per game - Dolphin
The settings below work from dolphin 5 0 until 5 0-5874 that were replaced by hybrid xfb settings: [Video_Settings] UseXFB = True (or False to disable "External Frame Buffer") Virtual or Real will be set according to what you have set it last at the general settings To control it use together the line below:
- To the Screen with Hybrid XFB - Dolphin
The entire frame That's why Mario Strikers loading screen in Store XFB to Texture Only is almost all magenta from a partial CPU modification See the Partial XFB section for details! Things like Brawl classic mode are reading the old frame data, so it's not actually a CPU modification
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