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  • Nuclear Ratios : r factorio - Reddit
    It took me 4 days to figure out the ratios related to nuclear power, so I figured I'd share The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of electricity out the other side
  • Crafting Ratios : r SatisfactoryGame - Reddit
    Ratios in this game are calculated with material per minute, compared to factorio's units per cycle For example, an inpure node with a mk1 miner produces 30 ore per minute A mk1 smelter can smelt the same into 30 iron ingots per minute Over clocking or under clocking can help you fine tune your rates or other equipment
  • 0. 15 All Science Ratios! : r factorio - Reddit
    It takes 6 seconds to make one green science, so to get 3 per second you need 6*3=18 assemblers To feed 18 green science assemblers you need to provide belts and yellow inserters at 3 per second, which require the assemblers to make them (and their parts), and the raw materials (smelters and miners) in sufficient quantity
  • Advanced oil processing tips ratios? : r factorio - Reddit
    The factorio wiki page for oil processing has ratios if you want to convert everything to petroleum gas I usualy do that and use a bit of automation so i keep at least 5K of light and heavy oil Edit: Ratios for adv oil proc >heavy to light> light to gas is 20:5:17 and 8:2:7 is close enough
  • Competiton ratios for specialties? : r ausjdocs - Reddit
    Can confirm that dermatology is extremely competitive Some of the medical specialties are difficult to get onto: cardiology, rheumatology and gastroenterology
  • Production Chain Ratios : r anno1800 - Reddit
    Look for the time per ton Lumber is 1:1, but others may be 2:1 or 3:1 For example, you need 2 brick factories for 1 clay pit, because clay pits are 2 times faster than a brick factory
  • Data on what aspect ratios to support for PC games : r gamedev - Reddit
    TLDR, most common ratios are: 16:9 at 89 43% 16:10 at 5 16% 21:9 at 2 51% 4:3 at 0 95% Honestly, I was pretty surprised at how uncommon it is to have a monitor more narrow than 16:10 I am building a game and wasn't sure what aspect ratios I needed to support
  • SDXL Resolution Cheat Sheet : r StableDiffusion - Reddit
    Real-world datasets include images of widely varying sizes and aspect-ratios (c f fig 2) While the common output resolutions for text-to-image models are square images of512 x 512 or 1024 x 1024 pixels, we argue that this is a rather unnatural choice, given the widespread distribution and use of landscape (e g , 16:9) or portrait format screens


















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