Install Free Gold Price Widget!
Install Free Gold Price Widget!
Install Free Gold Price Widget!
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- MSAA vs FXAA vs CSAA vs whatever else - [H]ard|Forum
dioxholster, your numbers seem screwy you only have 33% better performance running FXAA over 8x MSAA which seems way off I ran it myself and got 65 fps with 8x MSAA and got 115 fps with FXAA that is a 77% better which sounds more accurate because that level of MSAA should be way more demanding than FXAA
- What is better? FXAA or MSAA? - [H]ard|Forum
MSAA can't touch shader-based aliasing or transparency aliasing, whereas MLAA (which FXAA is a subcategory of) can nearly eliminate it I enable 2x MSAA and I can't tell the difference from it disabled I enable 4x MSAA and geometry edges are smooth, but transparent edges are jagged as a serrated blade and my frame rate is suddenly down by 20%
- SSAA vs MSAA - [H]ard|Forum
SSAA theorhetically AA's the whole screen and would give a much more consistent AA MSAA simply is limited to edges So best IQ based on that would be SSAA at a high value for textures to be smoothed as well but edge detect and coverage run differently than MSAA and can run at much higher sample values over normal 8x
- 1080 4x MSAA VS 1440 2x MSAA performance? - [H]ard|Forum
I am wondering if there are any benchmarks out there that show the frame rate difference between 1080 with 4x MSAA VS 1440 with 2x MSAA? Most benchmarks compare the different resolutions with the same levels of AA I realize that 1440 won't require as much MSAA; 2x will probably look good enough whereas 4x is required to remove most jaggies at
- Asus Tuf 4090 - Square graphical artifacts in certain games - [H]ard|Forum
It doesn't matter if I have raytracing enabled or disabled, or have high or low settings, as soon as I enable DLSS or MSAA in this game I get these weird squares that float over my screen image I would normally think these are artifacts, but everything other raytraced game (Cyberpunk, F1 2023, Diablo 4) all fun fine and artifact free
- skyrim settings: Should i use any AA if I check the FXAA option?
I prefer 8X MSAA + FXAA in Skyrim Best of all worlds, FXAA really improves the AA on trees and vegetation, without a massive perf hit, and 8X MSAA helps improve polygon edges more If you have the power, 8X MSAA + FXAA is your best IQ Performance balance
- Enabling MFAA w Nvidia Control Panel - [H]ard|Forum
FXAA is post-process, or software-level antialiasing The two can "co-exist" because FXAA is applied after the scene is rendered, MSAA included One would be interested in using FXAA on top of MSAA because it takes care of alpha-texture and shader aliasing while MSAA takes care of the polygons
- Antialiasing vs downsampling -- which is preferred? - [H]ard|Forum
Well, if you are hellbent on using MSAA then yeah the the performance cost is too much but the beauty of downsampling is that it makes post-processing AA look amazing Hell, even FXAA looks great because the blurring effect it causes are putted on the high resolution render before downsampling, and since the downsampling "shrinks" the image the
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